Ziva Face Trainer
Ziva Face Trainer is a cloud-based application that automatically generates film-quality facial rigs for any human-like character.
To use Ziva Face Trainer, you need a face mesh created in an application that can create polygons and export to FBX.
Two sets of instructions are provided, one for preparing a face mesh for training and another for deploying the trained face.
| Procedure | Description |
|---|---|
| Ziva Face Trainer Preparation | Requirements and instructions for preparing your face mesh for upload to the Ziva Face Trainer. |
| How to use your Ziva Face Trainer face | Instructions for integrating your trained Ziva face into your pipeline with ZivaRT Player plugins for Maya, Unity Editor, and Unreal Engine. |
Terms of Service
Your use of Ziva Face Trainer is subject to the Unity Terms of Service and Privacy Policy. If you cannot or will not accept these Terms of Service or Privacy Policy, which you will be prompted to do at the time you seek to upload your files, you should not continue the steps outlined in these instructions and you may not share your files to us.
Third-party software notice
The following concerns products or services (each a “Third Party Product”) that are not developed, owned, or operated by Unity. This information may not be up-to-date or complete, and is provided to you for your information and convenience only. Your access and use of any Third Party Product, such as such as R3DS Wrap from Russian3DScanner, Live Link Face for Unreal Engine®, or others linked herein, is governed solely by the terms and conditions of such Third Party Product. Unity makes no express or implied representations or warranties regarding such Third Party Products, and will not be responsible or liable, directly or indirectly, for any actual or alleged damage or loss arising from your use thereof (including damage or loss arising from any content, advertising, products or other materials on or available from the provider of any Third Party Products).