zDelaunayTetMesh

Creates a Delaunay tet mesh from the input mesh. The result is a Maya mesh that gives the tet mesh in the format described in the chapter “Meshing / Create Delaunay Tet Mesh”.

Attribute Meaning
recompute When set to “off”, this node will not update even when its inputs have changed.
refinementQuality Determines how much to refine the mesh, to reach the desired quality. Must be on the interval [0,1]. A number closer to “1” produces better quality tets.
limitMaxTime Enable/disable stopping the algorithm when the “maxTimeSeconds” is reached.
maxTimeSeconds Set the maxTimeSeconds threshold.
iMesh The input maya mesh to be tetrahedralized
oMesh The output tetrahedral mesh, as a triangle mesh