zDelaunayTetMesh¶
Creates a Delaunay tet mesh from the input mesh. The result is a Maya mesh that gives the tet mesh in the format described in the chapter “Meshing / Create Delaunay Tet Mesh”.
Attribute | Meaning |
---|---|
recompute | When set to “off”, this node will not update even when its inputs have changed. |
refinementQuality | Determines how much to refine the mesh, to reach the desired quality. Must be on the interval [0,1]. A number closer to “1” produces better quality tets. |
limitMaxTime | Enable/disable stopping the algorithm when the “maxTimeSeconds” is reached. |
maxTimeSeconds | Set the maxTimeSeconds threshold. |
iMesh | The input maya mesh to be tetrahedralized |
oMesh | The output tetrahedral mesh, as a triangle mesh |