Scripting ========= Commands in MEL --------------- The primary commands for interacting with Ziva VFX are exposed through mel. .. alphabetical, but with ziva at the top .. toctree:: mel_commands/ziva mel_commands/zMeshCheck mel_commands/zCache mel_commands/zDelaunayTetMesh mel_commands/zFindIntersections mel_commands/zFindSelfIntersections mel_commands/zIsoMesh mel_commands/zLineOfActionUtil mel_commands/zPaintAttachmentsByProximity mel_commands/zPolyCombine mel_commands/zQuery mel_commands/zSelectVerticesByProximity Commands in Python ------------------ The *Ziva VFX Utilities* are a set of open-source python tools for manipulating Ziva VFX scenes. The primary *zBuilder* project can save, load, recreate, and manipulate a creature rig. These utilities are included with Ziva VFX, in the *scripts* directory of the Maya Module, and the documentation is separately available `locally <../zbuilder/index.html>`_ or `online `_. The `latest version of the project is available online `_, where contributions are welcome. The Ziva MEL commands do not have python analogs, but they can be easily accessed by importing MEL. For example:: import maya.mel maya.mel.eval("ziva -s")