zPolyCombineΒΆ

From a bunch of specified meshes (selected or given by name), create a zPolyCombine node that combines them together into a new mesh. The new mesh will continue to change when the input meshes change.

zPolyCombine poly poly [poly ...]
Create a zPolyCombine node with the specified (by name or selection) meshes.
A new mesh is added to the DAG.