This node specifies bone-specific attributes.
|enable||When disabled, removes this bone and affiliated attachments from the solve.|
|collisions||Vertices from tissues that intersect this bone (provided this bone is a closed volume and not self-intersecting) will be pushed out.|
|collisionVolume||Vertices from tissues that intersect this bone (provided this bone is a closed volume and not self-intersecting) will be pushed out.|
|hardContact||When enabled, uses implicit hard contact forces - this is more numerically stable but comes at the cost of a slower solve.|
|contactStiffness||The stiffness of “softContact” springs. It controls the “hardness” of the contact between the two objects. Lower values may cause intersections to occur during contact, but will be more stable. Higher values will cause little or no intersection, but may require “hardContact” to be enabled and/or more solver substeps to be stable.|
|contactStiffnessExp||The power to which the value of the “contactStiffness” is raised.|
|contactSliding||When enabled, contacts are resolved with the freedom to slide tangentially.|