Creates a Delaunay tet mesh from the input mesh. The result is a Maya mesh that gives the tet mesh in the format described in the chapter “Meshing / Create Delaunay Tet Mesh”.
|recompute||When set to “off”, this node will not update even when its inputs have changed.|
|refinementQuality||Determines how much to refine the mesh, to reach the desired quality. Must be on the interval [0,1]. A number closer to “1” produces better quality tets.|
|limitMaxTime||Enable/disable stopping the algorithm when the “maxTimeSeconds” is reached.|
|maxTimeSeconds||Set the maxTimeSeconds threshold.|
|iMesh||The input maya mesh to be tetrahedralized|
|oMesh||The output tetrahedral mesh, as a triangle mesh|