zDelaunayTetMesh ---------------- Creates a Delaunay tet mesh from the input mesh. The result is a Maya mesh that gives the tet mesh in the format described in the chapter “Meshing / Create Delaunay Tet Mesh”. +--------------------------+--------------------------------------------------------------------------------+ | Attribute | Meaning | | | | +==========================+================================================================================+ | **recompute** | When set to “off”, this node will not update even when its inputs have changed.| +--------------------------+--------------------------------------------------------------------------------+ | **refinementQuality** | Determines how much to refine the mesh, to reach the desired quality. Must be | | | on the interval [0,1]. A number closer to “1” produces better quality tets. | +--------------------------+--------------------------------------------------------------------------------+ | **limitMaxTime** | Enable/disable stopping the algorithm when the **“maxTimeSeconds”** is reached.| +--------------------------+--------------------------------------------------------------------------------+ | **maxTimeSeconds** | Set the maxTimeSeconds threshold. | +--------------------------+--------------------------------------------------------------------------------+ | **iMesh** | The input maya mesh to be tetrahedralized | +--------------------------+--------------------------------------------------------------------------------+ | **oMesh** | The output tetrahedral mesh, as a triangle mesh | +--------------------------+--------------------------------------------------------------------------------+