zPolyCombine

This is a faster alternative to Maya’s build in Poly-Combine node. It takes an array of input meshes, combines them into a new mesh, and provides that on an output plug. This node should be setup with the corresponding command, but it may safely be manipulated manually.

Attribute

Meaning

inputPoly

An arbitrary array of input meshes

output

The resuly of poly-combining the input meshes.