zDelaunayTetMesh

Creates a Delaunay tet mesh from the input mesh. The result is a Maya mesh that gives the tet mesh in the format described in the chapter “Meshing / Create Delaunay Tet Mesh”.

Attribute

Meaning

recompute

When set to “off”, this node will not update even when its inputs have changed.

refinementQuality

Determines how much to refine the mesh, to reach the desired quality. Must be on the interval [0,1]. A number closer to “1” produces better quality tets.

limitMaxTime

Enable/disable stopping the algorithm when the “maxTimeSeconds” is reached.

maxTimeSeconds

Set the maxTimeSeconds threshold.

iMesh

The input maya mesh to be tetrahedralized

oMesh

The output tetrahedral mesh, as a triangle mesh