Release Notes¶
1.0.11¶
Functionality¶
Scene Panel: Now able to rename nodes by double-clicking on them.
Scene Panel: Add right-click menu for zSolver.
Scene Panel: Update icons.
Shelf: Add Ziva Shelf.
zBuilder: Add Merge Solvers to the Ziva menu.
zBuilder: Add support for referencing.
zBuilder: Now storing a link to map and mesh in scene item.
zBuilder: Remove use of mObject inside zBuilder.
zBuilder: Add unit tests for mirroring and referencing coverage.
zBuilder: Performance improvements to zBuilder.
Benchmark Runtimes (in seconds, lower is better):
Action |
1.0.9 |
1.0.10 |
1.0.11 |
|
---|---|---|---|---|
Demo Arm |
build() |
2.80 |
1.70 |
0.93 |
retrieve() |
0.42 |
0.37 |
0.32 |
|
retrieve_from_file() |
0.07 |
0.06 |
0.06 |
|
write() |
0.35 |
0.36 |
0.30 |
|
Jellyphant |
build() |
9.27 |
7.05 |
3.33 |
retrieve() |
1.11 |
0.96 |
0.53 |
|
retrieve_from_file() |
0.22 |
0.18 |
0.23 |
|
write() |
1.17 |
1.16 |
0.90 |
|
bob-leg-muscles |
build() |
184.72 |
53.67 |
32.48 |
retrieve() |
9.5 |
6.92 |
4.80 |
|
retrieve_from_file() |
2.14 |
1.06 |
1.82 |
|
write() |
7.95 |
7.66 |
7.30 |
Bug Fixes¶
Scene Panel: Opening Node Editor clears Scene Panel content while detached from the dock.
Scene Panel: Some maps in Scene Panel right click menu did not work.
zBuilder: When detecting a zRestShape node on tissue it is now name agnostic.
zBuilder: Copy and Paste from menu did not work on objects with multiple rest shapes.
zBuilder: zMaya.rename_ziva_nodes() didn’t work on zRestShapes.
1.0.10¶
Functionality¶
Scene Panel: Updated the right-click menu: added copy/paste/invert and paint to maps; added copy/paste for attributes.
Scene Panel: Changed appearance of the Scene Panel.
Ziva VFX Utils: Added
utils.merge_solvers()
function.Ziva VFX Utils: Added License Register module with UI.
zBuilder: Added
SolverDisabler
context manager to help facilitate turning off solver during a build.zBuilder: Removed deprecated
check_mesh
flag frombuild()
.zBuilder: Added
apply_weights()
to Map class.zBuilder: Added ability to invert maps in Map class.
zBuilder: Rename “Cache” to “Simulation RAM Cache” in the menu.
zBuilder: Added ability to compare zBuilder objects.
zBuilder: Changed Newton iterations in demo arm from 2 to 10.
zBuilder: Unit tests can run in Linux.
zBuilder: Move unit tests outside of zBuilder module.
zBuilder: Speed increase to retrieve when dealing with meshes.
Benchmark Runtimes (in seconds, lower is better):
Action |
1.0.9 |
1.0.10 |
|
---|---|---|---|
Demo Arm |
build() |
2.80 |
1.70 |
retrieve() |
0.42 |
0.37 |
|
retrieve_from_file() |
0.07 |
0.06 |
|
write() |
0.35 |
0.36 |
|
Jellyphant |
build() |
9.27 |
7.05 |
retrieve() |
1.11 |
0.96 |
|
retrieve_from_file() |
0.22 |
0.18 |
|
write() |
1.17 |
1.16 |
|
bob-leg-muscles |
build() |
184.72 |
53.67 |
retrieve() |
9.5 |
6.92 |
|
retrieve_from_file() |
2.14 |
1.06 |
|
write() |
7.95 |
7.66 |
zBuilder: Added a bunch of unit tests.
Bug Fixes¶
zBuilder: When retrieving multiple times in a scene strange things could end up in builder.
zBuilder: zBuilder
build()
would fail when something was connected toenable
attribute.zBuilder: zBuilder being too chatty when building by printing out every node type. Now only the ones it operated on.
zBuilder: Prefix or suffix could mess up string_replace in zBuilder and menu.
zBuilder: Speed slow down when building while using
retrieve_from_scene_selection()
.zBuilder: Error when you tried to a copy/paste in the menu when you have a non-restShaped tissue selected.
1.0.9¶
Fix for Copy/Paste transfer menu items.
Now able to deepcopy a builder object
Rename util.py to utils.py
Adding support for zRestShape (retrieving, building, serialize, deserialize, Scene Panel)
Improvements to serialization and deserialization
Support for multiple curves for zLineOfAction
Storing mObjectHandle instead of mObject for robustness
Adding zRivet and repective curves to Scene Panel
Fix for zCloth objects not mirroring
Storing intermediate shape of mesh
Fix for zTissue attributes not updating in some edge cases
Genreal bug fixes and cleanup
1.0.8¶
clamping values when interpolating maps
fix mirroring rivet issue
bug fixes
1.0.7¶
Adding unit tests (CMT tools)
Adding support for zRivetToBone
Added ability to use groups in regular expressions
multi select items in maya scene through Scene Panel
various bug fixes
1.0.5¶
Support for Maya fields
Support for zFieldAdaptor node
UI overhaul (Launch from Ziva menu)
various bug fixes
1.0.4¶
QT tree view for builder data
bug fixes
1.0.3¶
zUI support on maya 2017 and 2018
bug fixes
1.0.0¶
major refactor
file backwards compatibility
support for multiple solvers
easier to extend
0.11.3¶
zBuilder support for sub-tissues
mirroring of geo before application (experimental)
zLineOfAction functionality added to retrieve_from_scene_selecton
general bug fixes
0.11.2¶
Restructure of class hierarchy
packages can extend themselves
bug fixes
0.11.1¶
Material, Fiber and Attachment creation now more robust. No longer name cascading problems.
lineOfAction node added
0.11.0¶
removed abstract methods from NodeCollection
depractated set_attrs and set_weights in favor of using a MayaMixin class
storing mObjects internally during node creation to get around maya renaming
zMaya.rename_ziva_nodes() handles zBones and zCloth
0.10.0¶
save out component data and node data seperatly
changed map.py to maps.py
fixed bug in cloth creation
changed node_filter to name_filter. Better representation on what it is.
0.9.5¶
changed order of cloth application when applying
0.9.4¶
retrieving from scene in ZivaSetup now works by passing nodes or not. Default behavior is unchanged.
restoring user selection when using zMapa.py methods.
added support for cloth