Release Notes

1.0.11

Functionality

  • Scene Panel: Now able to rename nodes by double-clicking on them.

  • Scene Panel: Add right-click menu for zSolver.

  • Scene Panel: Update icons.

  • Shelf: Add Ziva Shelf.

  • zBuilder: Add Merge Solvers to the Ziva menu.

  • zBuilder: Add support for referencing.

  • zBuilder: Now storing a link to map and mesh in scene item.

  • zBuilder: Remove use of mObject inside zBuilder.

  • zBuilder: Add unit tests for mirroring and referencing coverage.

  • zBuilder: Performance improvements to zBuilder.

Benchmark Runtimes (in seconds, lower is better):

Action

1.0.9

1.0.10

1.0.11

Demo Arm

build()

2.80

1.70

0.93

retrieve()

0.42

0.37

0.32

retrieve_from_file()

0.07

0.06

0.06

write()

0.35

0.36

0.30

Jellyphant

build()

9.27

7.05

3.33

retrieve()

1.11

0.96

0.53

retrieve_from_file()

0.22

0.18

0.23

write()

1.17

1.16

0.90

bob-leg-muscles

build()

184.72

53.67

32.48

retrieve()

9.5

6.92

4.80

retrieve_from_file()

2.14

1.06

1.82

write()

7.95

7.66

7.30

Bug Fixes

  • Scene Panel: Opening Node Editor clears Scene Panel content while detached from the dock.

  • Scene Panel: Some maps in Scene Panel right click menu did not work.

  • zBuilder: When detecting a zRestShape node on tissue it is now name agnostic.

  • zBuilder: Copy and Paste from menu did not work on objects with multiple rest shapes.

  • zBuilder: zMaya.rename_ziva_nodes() didn’t work on zRestShapes.

1.0.10

Functionality

  • Scene Panel: Updated the right-click menu: added copy/paste/invert and paint to maps; added copy/paste for attributes.

  • Scene Panel: Changed appearance of the Scene Panel.

  • Ziva VFX Utils: Added utils.merge_solvers() function.

  • Ziva VFX Utils: Added License Register module with UI.

  • zBuilder: Added SolverDisabler context manager to help facilitate turning off solver during a build.

  • zBuilder: Removed deprecated check_mesh flag from build().

  • zBuilder: Added apply_weights() to Map class.

  • zBuilder: Added ability to invert maps in Map class.

  • zBuilder: Rename “Cache” to “Simulation RAM Cache” in the menu.

  • zBuilder: Added ability to compare zBuilder objects.

  • zBuilder: Changed Newton iterations in demo arm from 2 to 10.

  • zBuilder: Unit tests can run in Linux.

  • zBuilder: Move unit tests outside of zBuilder module.

  • zBuilder: Speed increase to retrieve when dealing with meshes.

Benchmark Runtimes (in seconds, lower is better):

Action

1.0.9

1.0.10

Demo Arm

build()

2.80

1.70

retrieve()

0.42

0.37

retrieve_from_file()

0.07

0.06

write()

0.35

0.36

Jellyphant

build()

9.27

7.05

retrieve()

1.11

0.96

retrieve_from_file()

0.22

0.18

write()

1.17

1.16

bob-leg-muscles

build()

184.72

53.67

retrieve()

9.5

6.92

retrieve_from_file()

2.14

1.06

write()

7.95

7.66

  • zBuilder: Added a bunch of unit tests.

Bug Fixes

  • zBuilder: When retrieving multiple times in a scene strange things could end up in builder.

  • zBuilder: zBuilder build() would fail when something was connected to enable attribute.

  • zBuilder: zBuilder being too chatty when building by printing out every node type. Now only the ones it operated on.

  • zBuilder: Prefix or suffix could mess up string_replace in zBuilder and menu.

  • zBuilder: Speed slow down when building while using retrieve_from_scene_selection().

  • zBuilder: Error when you tried to a copy/paste in the menu when you have a non-restShaped tissue selected.

1.0.9

  • Fix for Copy/Paste transfer menu items.

  • Now able to deepcopy a builder object

  • Rename util.py to utils.py

  • Adding support for zRestShape (retrieving, building, serialize, deserialize, Scene Panel)

  • Improvements to serialization and deserialization

  • Support for multiple curves for zLineOfAction

  • Storing mObjectHandle instead of mObject for robustness

  • Adding zRivet and repective curves to Scene Panel

  • Fix for zCloth objects not mirroring

  • Storing intermediate shape of mesh

  • Fix for zTissue attributes not updating in some edge cases

  • Genreal bug fixes and cleanup

1.0.8

  • clamping values when interpolating maps

  • fix mirroring rivet issue

  • bug fixes

1.0.7

  • Adding unit tests (CMT tools)

  • Adding support for zRivetToBone

  • Added ability to use groups in regular expressions

  • multi select items in maya scene through Scene Panel

  • various bug fixes

1.0.5

  • Support for Maya fields

  • Support for zFieldAdaptor node

  • UI overhaul (Launch from Ziva menu)

  • various bug fixes

1.0.4

  • QT tree view for builder data

  • bug fixes

1.0.3

  • zUI support on maya 2017 and 2018

  • bug fixes

1.0.0

  • major refactor

  • file backwards compatibility

  • support for multiple solvers

  • easier to extend

0.11.3

  • zBuilder support for sub-tissues

  • mirroring of geo before application (experimental)

  • zLineOfAction functionality added to retrieve_from_scene_selecton

  • general bug fixes

0.11.2

  • Restructure of class hierarchy

  • packages can extend themselves

  • bug fixes

0.11.1

  • Material, Fiber and Attachment creation now more robust. No longer name cascading problems.

  • lineOfAction node added

0.11.0

  • removed abstract methods from NodeCollection

  • depractated set_attrs and set_weights in favor of using a MayaMixin class

  • storing mObjects internally during node creation to get around maya renaming

  • zMaya.rename_ziva_nodes() handles zBones and zCloth

0.10.0

  • save out component data and node data seperatly

  • changed map.py to maps.py

  • fixed bug in cloth creation

  • changed node_filter to name_filter. Better representation on what it is.

0.9.5

  • changed order of cloth application when applying

0.9.4

  • retrieving from scene in ZivaSetup now works by passing nodes or not. Default behavior is unchanged.

  • restoring user selection when using zMapa.py methods.

  • added support for cloth