Glossary ======== .. glossary:: :sorted: zUi A Maya UI to help you navigate scenes containing Ziva rigs. Currently in Beta. parameter A specific piece of data in the Maya scene, for example a mesh or an attribute of a node. These are the secondary type of :term:`scene item` managed by a :term:`builder`, and are always associated in some way with the :term:`nodes` in the scene. builder The main entry point into using zBuilder. A builder object manages a bundle of :term:`scene items`. There are different types of specialized builders, each one defining what types of :term:`nodes` and :term:`parameters` they allow you to inspect, modify and build in the Maya scene. node A Maya dependency graph (DG) node. These are the fundamental building blocks that define the state of a Maya scene. Therefore they are the primary :term:`scene items` that a :term:`builder` retrieves from and rebuilds into a scene. body (simulation body) Bone, tissue or cloth objects. build() The act of assembling a Maya scene from the :term:`scene items` stored in a :term:`builder` object. retrieve() Capturing the Maya scene with a :term:`builder` and storing it as a set of :term:`scene items` in the :term:`builder` object. map A type of :term:`parameter` consisting of per-vertex data on a mesh, typically created in Maya through the weight painting tool. Commonly used by deformers, as well as many Ziva nodes. scene item :term:`Nodes` and associated :term:`parameters` that together define the current state of a scene in Maya. These are the items that a :term:`builder` retrieves from the scene, allowing you to inspect them, modify them, and re-apply them to a scene at a later time. zNode A Maya DG node specific to Ziva. Examples include zTet, zTissue, zAttachment, etc. rig The set of all components that go into creating an animatable character in Maya. A typical Ziva rig includes geometry defining the shape of the anatomy, and a suite of dependency graph nodes that define the physical characteristics of all the simulation :term:`bodies`. Often used interchangeably with :term:`setup`. setup Used as a synonym for :term:`rig` in the context of creating characters in Maya with ZivaVFX.