This node applies the results of tissue simulation to embedded Maya mesh(es). Most commonly the embedded meshes will be the surface meshes of the tissues themselves. However, it is also possible to embed arbitrary meshes into a tissue so that the zEmbedder will deform them according to the motion of that tissue.
|envelope||Attenuates the deformation of embedded geometry. A value of 0 will blend back to the input mesh deformations.|
|weights||A paintable map that will blend back to the input mesh deformations for any vertex with a painted value of 0.|